
The metagoal of most CCGs is to craft customized decks that play to synergies of card combinations, even while accounting for randomness introduced in a match and opponents' actions, to make winning decks. Cards distribution in such packs are set by a rarity system, typically with more powerful cards having higher rarity than others. While players typically start by purchasing a complete preset starter deck so they can play from the onset, additional cards generally come in the form of randomized booster packs. 2.9 Hearthstone and digital collectible card gamesĬollectible card games (CCG) are generally defined as those where the player acquires cards into a personal collection or library, from which they create customized decks of card within the game's ruleset to challenge other players in matches.2.5 Transitions and refining of the market.


This deck may be expanded or modified with cards from booster packs, which contain a random selection of cards of varying rarities, usually between 8 and 15 cards.

Typically, a CCG is initially played using a starter deck, or intro deck, which has a basic complement of cards that can be used to play the game. Successful CCGs typically have upwards of thousands of unique cards, with the first developed, and most successful one, Magic: The Gathering, having over 16,000. Cards from various collectible card gamesĪ collectible card game ( CCG), also called a trading card game ( TCG) or customizable card game, is a kind of card game that first emerged in 1993 and consists of specially designed sets of playing cards.
